lua/custom/lsp/** configs This commit removes the need for nvim-lspconfig which is replaced by the vim.lsp API. The lsp/ folder is a copy of nvim-lspconfig's lsp/ folder as it makes it easy to modify LSP configurations on the fly. Conform: biome has been replaced with oxfmt
31 lines
1 KiB
Lua
31 lines
1 KiB
Lua
---@brief
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---
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--- https://github.com/shader-slang/slang
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---
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--- The `slangd` binary can be downloaded as part of [slang releases](https://github.com/shader-slang/slang/releases) or
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--- by [building `slang` from source](https://github.com/shader-slang/slang/blob/master/docs/building.md).
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---
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--- The server can be configured by passing a "settings" object to vim.lsp.config('slangd'):
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---
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--- ```lua
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--- vim.lsp.config('slangd', {
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--- settings = {
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--- slang = {
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--- predefinedMacros = {"MY_VALUE_MACRO=1"},
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--- inlayHints = {
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--- deducedTypes = true,
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--- parameterNames = true,
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--- }
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--- }
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--- }
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--- })
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--- ```
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--- Available options are documented [here](https://github.com/shader-slang/slang-vscode-extension/tree/main?tab=readme-ov-file#configurations)
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--- or in more detail [here](https://github.com/shader-slang/slang-vscode-extension/blob/main/package.json#L70).
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---@type vim.lsp.Config
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return {
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cmd = { 'slangd' },
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filetypes = { 'hlsl', 'shaderslang' },
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root_markers = { '.git' },
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}
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